aider kicks ass, 10x token efficency compared to RooCode in my shitty snake game!

Just finished building my “Vulgar Snake” game with aider and Deepseekv3 - and the results are staggering compared to my previous experience building “Snake by Michael Bay” with RooCode and Gemini.

Token Efficiency Breakdown:

  • aider + Deepseekv3 (Vulgar Snake): ~31k tokens total
  • RooCode + Gemini (Michael Bay Snake): ~3M tokens (yes, million!)

That’s nearly 100x more efficient token usage with aider! Here’s why it worked so well:

  1. Precise, focused changes - aider only modifies what I ask for, no wasteful regenerations
  2. Minimal context needed - Deepseekv3 understands the existing code structure with minimal prompting
  3. No boilerplate bloat - aider keeps the code lean and focused on functionality

Snake by Michael Bay (RooCode) features:

  • Explosions (with particle effects)
  • Screen shake
  • Slow motion effects
  • All in just 6 clean JavaScript files

Vulgar Snake (aider) features:

  • NSFW language and humor
  • Dynamic difficulty scaling
  • Minimalist design
  • Even more efficient codebase

Biggest lesson? You don’t need massive context windows or expensive models to build great stuff. Focused tooling + smart prompting beats brute force every time.

Check out both games here: